
Once it's fixed I'll let you know and send you an example scene. Unfortunately I noticed additional issue that does not allow me to set things up in the 'correct' way.

(No additional material layers are necessary) 3.Assign a custom texture to the SK material, used only for the viewport representation. 2.Setup your material the way you like it. The proper way of doing something like this is: 1.Disable material or texture binding.

On the other hand your setup is way too complicated I think. It will get fixed in the future since we have plans to re-design this internal logic. Seems a bug for me, here is an example for the issueThis issue is caused by something internal that we do for managing materials applied to different scene hierarchy levels (groups, components, faces). Built on Chaos Group’s industry-leading technology, V-Ray 3.6 for SketchUp simplifies the design. Chaos Group has released V-Ray 3.6 for SketchUp, the latest update to their professional rendering plugin.

Tags: vray, sketchup, rendering, gpu, cpu. I have fixed the issue by applying the material on the all faces or by deleting the Diffuse preview layer and enabling the Binding slider. Created on Friday, 24 November 2017 / News. 5-When I apply a glass with a diffuse preview layer to a solid group and on any front and Back, the material will be opaque in the VFB.
